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Survival Guide

7 Days to Die

Detailed connection, admin, file, settings, mods, backup, wipe, and troubleshooting notes for 7 Days to Die dedicated servers.

Connect & First Checks

Before editing files

  • Use Join Game and search by server name, or connect by IP/port if available.
  • Make sure EAC setting matches the client. EAC-enabled clients cannot join nonmatching configurations.
  • If the server has mods, every client usually needs matching client-side mods unless the mod is server-side only.

Files & Folders

Stop server before edits

serverconfig.xmlPrimary configuration: name, password, region, max players, world, game name, difficulty, loot, Blood Moon, EAC, telnet/web settings.
Saves/<World>/<GameName>World and player save data. GameName is the save identity.
ModsServer mod folder. XML-only server-side mods may not require client installs; asset/code mods usually do.
serveradmin.xmlAdmin, moderator, whitelist/ban permissions depending on template/game version.

Common Settings

High-use values

ServerNameBrowser name.
ServerPasswordPrivate server password.
ServerMaxPlayerCountPlayer cap. Match purchased slots.
GameWorldWorld preset or generated world.
GameNameSave name. Changing it starts a different save.
GameDifficultyDifficulty level.
DayNightLength / DayLightLengthDay duration and daylight hours.
BloodMoonFrequency / BloodMoonRangeHorde night cadence and randomness.
EACEnabledAnti-cheat toggle. Must match client expectation.

Admin Setup

Staff access

  • Edit serveradmin.xml or use console commands if panel exposes them.
  • Assign permission levels carefully; lower numbers are more powerful in many 7 Days configs.
  • Restart after manual serveradmin.xml edits.

Mods & Plugins

Install carefully

  • Stop server before uploading mods.
  • Each mod should live in its own folder under Mods with a ModInfo.xml inside.
  • If startup fails, remove the newest mod first and check logs for missing dependencies.

Backups, Wipes, Rollbacks

Protect player data

  • Back up serverconfig.xml, serveradmin.xml, Mods, and the save folder before game updates or world changes.
  • Changing GameName starts a new save without deleting the old one.
  • For a wipe, stop server and archive/remove the save folder for that GameWorld/GameName.

Troubleshooting

Common tickets

Server vanished after world changeGameWorld/GameName mismatch or world generation still running. Check console.
Mods not loadingFolder nesting is wrong; ModInfo.xml is not one level below Mods/modname.
Players cannot joinEAC mismatch, wrong password, client mod mismatch, or wrong port.
Changes not appliedXML syntax error or edited while server was running.