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Survival Guide

Project Zomboid

Detailed connection, admin, file, settings, mods, backup, wipe, and troubleshooting notes for Project Zomboid dedicated servers.

Connect & First Checks

Before editing files

  • Use the in-game Join menu and add IP, port, account username, and password if required.
  • Players need every Workshop mod in the configured WorkshopItems/Mods lists.
  • If using a custom map, players need matching map mods and the server Map order must be correct.

Files & Folders

Stop server before edits

Zomboid/Server/<name>.iniMain server config: public name, password, ports, players, WorkshopItems, Mods, Map, safety/PvP settings.
Zomboid/Server/<name>_SandboxVars.luaSandbox and world rule settings such as loot, zombie population, infection, day length, and vehicle rules.
Zomboid/Server/<name>_spawnregions.luaSpawn regions and custom spawn points.
Zomboid/Saves/Multiplayer/<name>World save data.
Zomboid/dbPlayer database and server user data.

Common Settings

High-use values

PublicName / PublicDescriptionBrowser listing text.
PasswordPrivate server password.
MaxPlayersPlayer cap.
WorkshopItemsSemicolon-separated Workshop IDs.
ModsSemicolon-separated internal mod IDs, not always the same as Workshop IDs.
MapMap load order. Custom maps often need to appear before Muldraugh, KY.
PVP / SafetySystemCombat and safety behavior.
PauseEmptyWhether the world pauses with no players online.

Admin Setup

Staff access

  • Use the generated admin account or panel console.
  • Console command setaccesslevel "username" admin grants admin to a player account.
  • Use /grantadmin or access-level tools only after the player account exists.

Mods & Plugins

Install carefully

  • Add Workshop IDs to WorkshopItems and internal mod IDs to Mods. Both are required for most mods.
  • Keep load order stable. Custom maps require careful Map order.
  • After mod changes, restart and have players resubscribe/restart Steam if mismatched.

Backups, Wipes, Rollbacks

Protect player data

  • Back up Server config files, Saves/Multiplayer, and db together.
  • Before removing map/item mods, warn players that items/tiles may disappear.
  • For a wipe, archive the Multiplayer save folder and db if you want fresh characters too.

Troubleshooting

Common tickets

Workshop download loopWrong WorkshopItems ID, removed Workshop item, or Steam download issue.
Mod mismatchInternal Mods name does not match Workshop mod ID or client has stale version.
Admin account missingPlayer has not created/logged into the server account yet.
Map missing/black cellsMap order wrong or clients missing custom map mods.